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Procedural Generation of First Person Shooter Maps using Map-Elites

Via ArXiv cs.AI
Monday, Jun 1, 2026 · 4:00AM
Summary

arXiv:2605.30570v1 Announce Type: new Abstract: We investigate the application of MAP-Elites (a well-known quality diversity algorithm) to design levels for First-Person Shooter (FPS) games. We consider two well-known map representations (All-Black and Grid-Graph) and introduce two novel representat

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